League of Legends: Wild Rift LANING and target selection
So far, the number of heroes in the League of Legends mobile game is far less than the PC version, but if you haven't touched the PC version before, it is still a relatively massive task to be familiar with all the heroes. However, one of the barriers to learning MOBA games is understanding the effects of runes, equipment, and heroes, which requires time accumulation.
The gameplay is constantly changing. Unlike other MOBA mobile games, the League of Legends mobile games now generally have a 1-1-1-2 split. Except for Xiaolonglu, which is two heroes, the different positions are all one hero. The auxiliary part of other MOBA mobile games can stock the archer heroes, and they can actively roam at the first level, but this is not the case in the League of Legends mobile game. Because the LANING period of the League of Legends mobile game is relatively healthy and the tail knife's design, if there is only one shooter, the opponent's double team directly presses the line, which can make your shooter completely inexperienced. If Xiaolonglu starts at a disadvantage, the opponent's duo can invade the jungle and cooperate with the jungle to get the small dragon.
In most cases, getting ahead is a cool thing, but the League of Legends mobile game is still a tower pushing game. If you don’t use the opponent's death period to push the tower or take the dragon, the head is not too big. Meaning. Because the PC version may take more than 40 minutes to install Liu Shen, but the League of Legends mobile game only takes 20 minutes, every minute the inferior side delays, the probability of a turnaround is significantly increased. Therefore, map resource control is significant.
Generally speaking, the priority of map resources is Defense Tower>Great Dragon>Little Dragon>Kill Heros.
Of course, the priority of these goals depends on the situation, and the game strategy needs to be adjusted continuously. After the team has played out the group in some games, it may be more important to move to the dragon than to push the tower, especially when the team's line is inferior.
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